Download
The desktop version.
The quick way in is the browser: nothing to install, just press play. The desktop build is for more. Host your own servers, build tracks in Blender, and race on a LAN with no internet at all. One zip per platform, and the server is in the box.
No build is published yet.
The site is up before the binaries are. When a build is published this page grows two buttons, one for Windows and one for Linux, with their sizes and checksums. Until then, everything on this site describes the game as it runs on my machine.
Host a track, or join one.
Without arguments the client opens a small menu: host the reference loop, connect to a server, quit. Hosting runs a real server inside the client, so everyone on your network joins you directly by typing your address. Nothing to configure and no internet needed.
Host and join
Host a track from the folder the game unzipped into, then send your friends the address.
./client --host-map data/maps/loopy/map.glb
./client --server 192.168.1.42:27030 --name YourNameA dedicated server
The headless server is in the same zip. It runs no physics of its own: it relays input streams and verifies finished runs.
./server --map data/maps/loopy/map.glb --port 27030On Windows the same commands are client.exe and server.exe, typed into PowerShell opened in the game folder.
Nobody around? Find people in the NetRacer Discord. That is also where bug reports and questions land.
Default keys.
Change any of them in the settings file the game writes on first launch. A gamepad works out of the box: left stick steers, the triggers are the pedals, the bumpers shift, A is the handbrake, X respawns and Start restarts.
- Throttle and brake
- W and S, or the arrow keys
- Steer
- A and D
- Steer cap
- 1 to 5 cap the keyboard steering at 20, 40, 60, 80 and 100 percent of full lock, the way an analogue stick can hold part of its travel. They are toggles: a cap stays until another is pressed, and pressing the active one again returns to full lock. Use a smaller cap on ice and dirt, full lock on asphalt.
- Shift up and down
- E and Q, or right shift and right control
- Clutch
- C, held
- Handbrake
- Space
- Respawn at the last checkpoint
- Backspace
- Restart the run
- Delete or Enter
- Camera
- V
- Leaderboard
- Tab
- Chat
- T
Modest hardware is fine.
- Operating system
- Windows 10 or 11, or a 64-bit Linux desktop from roughly 2022 onwards. Both builds are the same game compiled twice, with no feature differences.
- Graphics
- Any GPU with working OpenGL drivers, integrated included. The tracks are a few hundred thousand triangles with baked lighting, and the game renders at full settings.
- Processor
- The physics runs two hundred ticks a second for your car and for every other car on the server, and is cheap enough that the server verifies a one minute lap in about half a second.
- Disk
- Roughly double the size of the zip once unpacked. Most of it is tracks and sounds.
- Network
- Nothing to configure to join a server. To let friends onto a server you host over the internet, forward UDP port 27030.
- Input
- Keyboard, or any gamepad the system recognises.
- Accounts
- None. There is nothing to sign up for and nothing to log into.